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distributed virtual reality造句

"distributed virtual reality"是什么意思   

例句與造句

  1. Dvr distributed virtual reality
    分布式虛擬現(xiàn)實
  2. Dt distributed virtual reality
    分布式虛擬實境
  3. Establishment of the distributed virtual reality model room for engineering drawing
    分布式工程制圖虛擬模型室的建立
  4. Distributed virtual reality
    分布式虛擬實境
  5. Distributed virtual reality
    分布式虛擬現(xiàn)實
  6. It's difficult to find distributed virtual reality in a sentence. 用distributed virtual reality造句挺難的
  7. Study on virtual laboratory based on distribute virtual reality technology in network
    網(wǎng)絡(luò)環(huán)境下基于虛擬現(xiàn)實技術(shù)的虛擬實驗室的研究
  8. 1 lehner v d , defanti t a . distributed virtual reality : supportingremote collaboration in vehicle design
    1在2d場景或者其他非協(xié)同虛擬環(huán)境中進行的。
  9. The distributed virtual reality ( abbreviated as dvr ) is a virtual system , which is extensive , networked , and based on computer
    分布式虛擬現(xiàn)實( distributedvirtualreality ,簡稱dvr ) ,就是大規(guī)模的、網(wǎng)絡(luò)化的、基于計算機的虛擬系統(tǒng)。
  10. This paper includes five parts . the first part is a brief introduction to distributed virtual reality , including the environment characteristics and some critical technologies
    全文共分五部分,第一部分主要介紹分布式虛擬現(xiàn)實技術(shù)的研究與發(fā)展、軟件體系結(jié)構(gòu)和實現(xiàn)分布式虛擬現(xiàn)實的基本技術(shù)。
  11. Because the good market prospects with extensive social benefit of the collaborative design system basked on distributed virtual reality , the study of this system seems to be very important
    由于dvr環(huán)境下的協(xié)同設(shè)計系統(tǒng)的應用具有廣泛的社會效益和很好的市場前景,對它的研究就顯得具有特別重要的意義。
  12. In this paper , we mainly discuss the construction of distributed virtual reality systems , vr development software ( multigen creator and vega ) and the process of the system construction
    本文主要介紹了分布式虛擬現(xiàn)實系統(tǒng)的基本概念、系統(tǒng)構(gòu)成、開發(fā)軟件和開發(fā)平臺( multigencreator和vega ) 、系統(tǒng)具體搭建過程等等。
  13. In the second part , it specificatively introduces the research and development of distributed virtual reality , the principle , the components , the model and the typical software environment of dvr system , then we can put up a platform of dvr system
    第二部分討論了分布式虛擬環(huán)境的系統(tǒng)組成,包括分布式虛擬環(huán)境的系統(tǒng)結(jié)構(gòu)、環(huán)境模型,同時介紹了幾個典型開發(fā)系統(tǒng)。
  14. Based on the study status at present , the dissertation determines the flight simulation system combined with distributed virtual reality ( dvr ) and traditional simulation methods as the emphasis . according to the basis design principles of dvr , a design scheme of the whole simulation system is proposed . through studying several coordinate systems of the flight dimension and the conversion among them , the article carries out a conversion of the parameters from the flight dimension to the virtual scene
    在分析分布式虛擬現(xiàn)實系統(tǒng)基本設(shè)計思想的基礎(chǔ)上,確立了系統(tǒng)的總體設(shè)計方案;深入研究了飛行空間的幾種坐標體系及其相互之間的轉(zhuǎn)換,提出了一種將飛行姿態(tài)參數(shù)轉(zhuǎn)化到虛擬三維空間的變換方法;利用vrml建立了較為完善的三維虛擬飛行場景;分析了vrml動畫的產(chǎn)生和與用戶交互機制,實現(xiàn)對場景動畫的控制;建立了虛擬飛行場景與外部java程序的數(shù)據(jù)接口,并進一步實現(xiàn)了對遠程數(shù)據(jù)庫中飛行數(shù)據(jù)的訪問。
  15. This paper includes six parts . in the first part , a brief introduction to the characteristics ^ system construction and critical technology , together , the research and development of distributed virtual reality is presented . in the second part , mainly introduce the establishment of virtual environment , the principle of stereo vision and input / output device , computer and the software environment of virtual reality , then we can put up a platform of vr system . in the third part , the multigen modeling technology is discussed , we discuss the system construction of multigen , the structure of open flight format and the key technology of multigen . in fourth part , the construction of vega is introduced . firstly we discuss iris performer which is the base of vega , then the theory of 3d graphics draw , we put emphasis on hierarchical structure of vega class and the basic class of vega , also , the distributed vega is disccused
    第二部分主要介紹了虛擬環(huán)境的建立,主要討論了立體顯示的原理以及常見的輸入輸出設(shè)備,再到虛擬環(huán)境的建立,再到計算機以及虛擬現(xiàn)實軟件環(huán)境,最后得到一個虛擬現(xiàn)實平臺的具體搭建。第三部分具體介紹了multigen的建模技術(shù),主要討論了multigen的系統(tǒng)構(gòu)成, openflight的結(jié)構(gòu)以及multigen中使用的一些關(guān)鍵技術(shù)。第四部分主要介紹了vega的構(gòu)成情況,首先介紹了vega的構(gòu)成基礎(chǔ)irisperformer ,以及vega中三維圖形渲染的基本理論,重點介紹了vega類的層次結(jié)構(gòu)以及基本類的情況,并介紹了分布式vega ,最后簡單介紹了vega特殊效果模塊的一些情況。

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