distributed virtual reality造句
例句與造句
- Dvr distributed virtual reality
分布式虛擬現(xiàn)實 - Dt distributed virtual reality
分布式虛擬實境 - Establishment of the distributed virtual reality model room for engineering drawing
分布式工程制圖虛擬模型室的建立 - Distributed virtual reality
分布式虛擬實境 - Distributed virtual reality
分布式虛擬現(xiàn)實 - It's difficult to find distributed virtual reality in a sentence. 用distributed virtual reality造句挺難的
- Study on virtual laboratory based on distribute virtual reality technology in network
網(wǎng)絡(luò)環(huán)境下基于虛擬現(xiàn)實技術(shù)的虛擬實驗室的研究 - 1 lehner v d , defanti t a . distributed virtual reality : supportingremote collaboration in vehicle design
1在2d場景或者其他非協(xié)同虛擬環(huán)境中進行的。 - The distributed virtual reality ( abbreviated as dvr ) is a virtual system , which is extensive , networked , and based on computer
分布式虛擬現(xiàn)實( distributedvirtualreality ,簡稱dvr ) ,就是大規(guī)模的、網(wǎng)絡(luò)化的、基于計算機的虛擬系統(tǒng)。 - This paper includes five parts . the first part is a brief introduction to distributed virtual reality , including the environment characteristics and some critical technologies
全文共分五部分,第一部分主要介紹分布式虛擬現(xiàn)實技術(shù)的研究與發(fā)展、軟件體系結(jié)構(gòu)和實現(xiàn)分布式虛擬現(xiàn)實的基本技術(shù)。 - Because the good market prospects with extensive social benefit of the collaborative design system basked on distributed virtual reality , the study of this system seems to be very important
由于dvr環(huán)境下的協(xié)同設(shè)計系統(tǒng)的應用具有廣泛的社會效益和很好的市場前景,對它的研究就顯得具有特別重要的意義。 - In this paper , we mainly discuss the construction of distributed virtual reality systems , vr development software ( multigen creator and vega ) and the process of the system construction
本文主要介紹了分布式虛擬現(xiàn)實系統(tǒng)的基本概念、系統(tǒng)構(gòu)成、開發(fā)軟件和開發(fā)平臺( multigencreator和vega ) 、系統(tǒng)具體搭建過程等等。 - In the second part , it specificatively introduces the research and development of distributed virtual reality , the principle , the components , the model and the typical software environment of dvr system , then we can put up a platform of dvr system
第二部分討論了分布式虛擬環(huán)境的系統(tǒng)組成,包括分布式虛擬環(huán)境的系統(tǒng)結(jié)構(gòu)、環(huán)境模型,同時介紹了幾個典型開發(fā)系統(tǒng)。 - Based on the study status at present , the dissertation determines the flight simulation system combined with distributed virtual reality ( dvr ) and traditional simulation methods as the emphasis . according to the basis design principles of dvr , a design scheme of the whole simulation system is proposed . through studying several coordinate systems of the flight dimension and the conversion among them , the article carries out a conversion of the parameters from the flight dimension to the virtual scene
在分析分布式虛擬現(xiàn)實系統(tǒng)基本設(shè)計思想的基礎(chǔ)上,確立了系統(tǒng)的總體設(shè)計方案;深入研究了飛行空間的幾種坐標體系及其相互之間的轉(zhuǎn)換,提出了一種將飛行姿態(tài)參數(shù)轉(zhuǎn)化到虛擬三維空間的變換方法;利用vrml建立了較為完善的三維虛擬飛行場景;分析了vrml動畫的產(chǎn)生和與用戶交互機制,實現(xiàn)對場景動畫的控制;建立了虛擬飛行場景與外部java程序的數(shù)據(jù)接口,并進一步實現(xiàn)了對遠程數(shù)據(jù)庫中飛行數(shù)據(jù)的訪問。 - This paper includes six parts . in the first part , a brief introduction to the characteristics ^ system construction and critical technology , together , the research and development of distributed virtual reality is presented . in the second part , mainly introduce the establishment of virtual environment , the principle of stereo vision and input / output device , computer and the software environment of virtual reality , then we can put up a platform of vr system . in the third part , the multigen modeling technology is discussed , we discuss the system construction of multigen , the structure of open flight format and the key technology of multigen . in fourth part , the construction of vega is introduced . firstly we discuss iris performer which is the base of vega , then the theory of 3d graphics draw , we put emphasis on hierarchical structure of vega class and the basic class of vega , also , the distributed vega is disccused
第二部分主要介紹了虛擬環(huán)境的建立,主要討論了立體顯示的原理以及常見的輸入輸出設(shè)備,再到虛擬環(huán)境的建立,再到計算機以及虛擬現(xiàn)實軟件環(huán)境,最后得到一個虛擬現(xiàn)實平臺的具體搭建。第三部分具體介紹了multigen的建模技術(shù),主要討論了multigen的系統(tǒng)構(gòu)成, openflight的結(jié)構(gòu)以及multigen中使用的一些關(guān)鍵技術(shù)。第四部分主要介紹了vega的構(gòu)成情況,首先介紹了vega的構(gòu)成基礎(chǔ)irisperformer ,以及vega中三維圖形渲染的基本理論,重點介紹了vega類的層次結(jié)構(gòu)以及基本類的情況,并介紹了分布式vega ,最后簡單介紹了vega特殊效果模塊的一些情況。
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